電腦動畫與特效
Computer Animation and Special Effects
| 節 | 週一 | 週四 |
|---|---|---|
2 09:00–09:50 | 電腦動畫與特效 EC015 | |
5 13:20–14:10 | 電腦動畫與特效 EC015 2 節連堂 | |
6 14:20–15:10 |
* 根據陽明交大上課時間表所列
This course will introduce fundamental techniques for computer animation, including keyframing, motion capture, motion editing, physics-based animation, and procedure-based animation. You will learn the concepts of these techniques and how to implement them using your own code or commercial software.
Linear Algebra, Calculus, Chinese (The course materials will mostly be provided in English, but the lecture will be given in Chinese. Please don't take this course if your Chinese is not fluent.)
NOTE: THE FOLLOWING GRADING SCHEME IS TENTATIVE, NOT FINAL ! IT IS INTENDED TO GIVE YOU A BETTER IDEA OF WHETHER TO TAKE THIS COURSE! Assignment 1: 25% Assignment 2: 25% Assignment 3: 20% Final project: 30%
| 週次 | 主題 |
|---|---|
| 第 1 週 | Introduction to Computer Animation |
| 第 2 週 | Math background for computer animation |
| 第 3 週 | Math background for computer animation |
| 第 4 週 | Introduction to Computer animation software |
| 第 5 週 | Particle System |
| 第 6 週 | Cloth Animation |
| 第 7 週 | Rigid Body Dynamics |
| 第 8 週 | Skeletal animation--3D rotation representation |
| 第 9 週 | Skeletal animation--Forward and Inverse Kinematics |
| 第 10 週 | Final Project Proposal |
| 第 11 週 | Skeletal animation--Motion Capture Technology |
| 第 12 週 | Skeletal animation--motion editing, motion graph, motion style |
| 第 13 週 | Physics-based Character Animation |
| 第 14 週 | Final Project Progress Review |
| 第 15 週 | Group Behavior |
| 第 16 週 | Hair Animation |
| 第 17 週 | Fluid Animation |
| 第 18 週 | Final Project Presentation |
1. Computer Animation: Algorithms and Techniques, published by Morgan Kaufmann, 2nd Ed., 2007. 2. Recent papers published in major conferences and journals. ※請修課同學尊重智慧財產權!勿隨意過度影印教科書或使用未經授權之著作權與電腦軟體等。
- 地點
- EC 523
- 時間
- Thu 12:00 -- 13:00
- 聯絡方式
- Appointment by phone or e-mail