雛型設計與製作
Prototype Design and Development
| 節 | 週二 |
|---|---|
5 13:20–14:10 | 雛型設計與製作 F109 3 節連堂 |
6 14:20–15:10 | |
7 15:30–16:20 |
* 根據陽明交大上課時間表所列
It is about how an interaction designer might start with a single idea and then continually evolving, shaping, and developing it. Prototyping is the activity of exploring a design space and developing design ideas. The common prototyping techniques include scribble sketching, photo traces, paper prototype, storyboards with a series of scenes, a PowerPoint slide show, cardboard mock-up, video prototype simulating user scenarios, or digital prototype with limited functionality. In this course, we will explore issues surrounding the practices of constructing various prototypes (e.g., sketch, photo traces, paper prototype, foam core mockup, PowerPoint slide show, video prototype, digital prototype) as well as the discussion of what user data can be collected, and what evaluation approaches (cognitive walkthroughs, heuristic evaluation, user testing, etc.) can be applied by these prototypes .
1. Intro to Human Computer Interaction 2. User Experience Design
As a general rule, a total of 18-week classes will be carried out by two formats: lecture and studio. For the lecture weeks, our 150-minute class sessions will be divided as follows: Presentation: 10 minutes Lecture/discussion: 130 minutes Break: 10 minutes For the Studio weeks (will be announced one week in advance of the studio session) The class will have studio-based session where the students will get to familiar with production tools and software. Students will not only practice production techniques, but will also discuss their design for improvements.
All assignment geared towards providing students with hands-on prototyping practice opportunities. 6.1 Weekly Leading discussion (group-based) (5%) 6.2 Individual Assignments: Assignment 1: CJM Poster. Inform Graphic design based on week 2 & 3 readings (10%) Assignment 2: 3D animation Prototype (1.5 min / illustrate the critical point of CJM)(10%) 6.3 Group Projects: Mid-term (30%): (1) User scenario video (present version) (2) Cool hunting case analysis (3) User Study Report (based on CJM) Final (45%): (1) Participatory Design workshop – Lego Serious Play and Design idea (2) Paper Prototype, foam core prototype and usability test (3) LEGO scenario + AR illustration (4) Digital Prototype (Axure Pro)
Mullet, K., & Sano, D. (2006). Designing Visual Interfaces: Communication Oriented Techniques. CA: SunSoft Press. (圖書館指定參考書) Greenberg, S., Carpendale, S., Marquardt, N., & Buxton, B. (2012). Sketching User Experience. MA: Morgan Kaufmann. (圖書館電子書資料) Buxton, B. (2007). Sketching User Experiences – Getting the Design Right and the Right Design. NY: Elsevier. (圖書館電子書資料)
- 地點
- 人社二館 222 研究室
- 時間
- By appointment Mon (10:00 ~ 12:00) Thurs (10:00 ~ 12:00)
- 聯絡方式
- email: jiulee@mail.nctu.edu.tw