校際選修

115-1 選課時程

進行中

  • 初選第一階段 6/15/2026
  • 初選第二階段 6/22/2026
  • 校際選修 8/24/2026
  • 初選第三階段 8/31/2026
  • 開學後加退選 9/7/2026
  • 逾期加退選 9/21/2026
選課資源

雛型設計與製作

Prototype Design and Development

學期
107-2
學分
3 學分
當期課號
5777
永久課號
ICT5375
開課單位
傳播研究所
授課教師
李峻德
類別
選修
上課時間表
週二
5
13:20–14:10
雛型設計與製作
F109
3 節連堂
6
14:20–15:10
7
15:30–16:20

* 根據陽明交大上課時間表所列

概述

It is about how an interaction designer might start with a single idea and then continually evolving, shaping, and developing it. Prototyping is the activity of exploring a design space and developing design ideas. The common prototyping techniques include scribble sketching, photo traces, paper prototype, storyboards with a series of scenes, a PowerPoint slide show, cardboard mock-up, video prototype simulating user scenarios, or digital prototype with limited functionality. In this course, we will explore issues surrounding the practices of constructing various prototypes (e.g., sketch, photo traces, paper prototype, foam core mockup, PowerPoint slide show, video prototype, digital prototype) as well as the discussion of what user data can be collected, and what evaluation approaches (cognitive walkthroughs, heuristic evaluation, user testing, etc.) can be applied by these prototypes .

先修科目

1. Intro to Human Computer Interaction 2. User Experience Design

教學方式

As a general rule, a total of 18-week classes will be carried out by two formats: lecture and studio. For the lecture weeks, our 150-minute class sessions will be divided as follows:  Presentation: 10 minutes  Lecture/discussion: 130 minutes  Break: 10 minutes For the Studio weeks (will be announced one week in advance of the studio session) The class will have studio-based session where the students will get to familiar with production tools and software. Students will not only practice production techniques, but will also discuss their design for improvements.

評分方式

All assignment geared towards providing students with hands-on prototyping practice opportunities. 6.1 Weekly Leading discussion (group-based) (5%) 6.2 Individual Assignments:  Assignment 1: CJM Poster. Inform Graphic design based on week 2 & 3 readings (10%)  Assignment 2: 3D animation Prototype (1.5 min / illustrate the critical point of CJM)(10%) 6.3 Group Projects:  Mid-term (30%): (1) User scenario video (present version) (2) Cool hunting case analysis (3) User Study Report (based on CJM)  Final (45%): (1) Participatory Design workshop – Lego Serious Play and Design idea (2) Paper Prototype, foam core prototype and usability test (3) LEGO scenario + AR illustration (4) Digital Prototype (Axure Pro)

教科書

Mullet, K., & Sano, D. (2006). Designing Visual Interfaces: Communication Oriented Techniques. CA: SunSoft Press. (圖書館指定參考書) Greenberg, S., Carpendale, S., Marquardt, N., & Buxton, B. (2012). Sketching User Experience. MA: Morgan Kaufmann. (圖書館電子書資料) Buxton, B. (2007). Sketching User Experiences – Getting the Design Right and the Right Design. NY: Elsevier. (圖書館電子書資料)

Office Hours
地點
人社二館 222 研究室
時間
By appointment Mon (10:00 ~ 12:00) Thurs (10:00 ~ 12:00)
聯絡方式
email: jiulee@mail.nctu.edu.tw