3D遊戲程式(英文授課)
3D Game Programming
| 節 | 週一 | 週四 |
|---|---|---|
2 09:00–09:50 | 3D遊戲程式(英文授課) ED202 | |
5 13:20–14:10 | 3D遊戲程式(英文授課) ED202 2 節連堂 | |
6 14:20–15:10 |
* 根據陽明交大上課時間表所列
課程內容兼具理論、技術、實務、與實習。課程內容涵蓋設計、製作一個3D遊戲所需的程式設計。除了理論與技術之學習之外,學生需完成一個term project,在一個3D遊戲引擎核心之上加上自己的程式模組,以設計一個3D遊戲。 The main skills to be learned: 1) programming, 2) source code reading and comprehension, 3) report writing, 4) team working, and presentation.
1. C++ Programming Language 2. Computer Graphics 3. Some knowledge of graphics engines, such as OpenGL or Direct3D 4. Programming experience on .NET platform
Course homepage: http://www.cs.nctu.edu.tw/~cswingo/teaching/3DGamePro/ There will be quizzes for testing the capbility of students on certain topics. Moreover, the teacher will show many program demos to students and the students can download the source code for their own project programming. Useful books: 1. Erich Gamma ... [et al.]. Design patterns : elements of reusable object-oriented software. Publisher Reading, Mass. : Addison-Wesley, c1995. 2. Tomas Moller (Author), Eric Haines (Author), Tomas Akenine-Moller (Author). Real-Time Rendering (2nd Edition). Natick, Mass. : A K Peters, c2002. 3. Game Programming Gems (1-6) 4. Finney, Kenneth C. 3D game programming all in one. Publisher Boston, Mass. : Thomson Course Technology, 2007. 5. David H. Eberly. 3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology). Useful sites: http://www.ogre3d.org http://www.gamedev.net http://en.wikipedia.org/wiki/Design_Patterns
作業部份: There are programming assignments and a final project. In the project, students have to design and implement a 3D game. 評量部份: Assignments (35%). Programming Quizzes (15%). Mid-term exam (10%). Final project (40%), using Unity or Ogre3D.
| 週次 | 主題 |
|---|---|
| 第 1 週 | Introduction to Game Development |
| 第 2 週 | Game System Analysis |
| 第 3 週 | The Main Game Loop |
| 第 4 週 | 3D Game Engine Training (1) |
| 第 5 週 | 3D Game Engine Training (2) |
| 第 6 週 | Game Mathematics |
| 第 7 週 | Geometry for Games |
| 第 8 週 | Scene Management |
| 第 9 週 | Advanced Scene Management – Quadtree and Octree |
| 第 10 週 | Terrain |
| 第 11 週 | Game AI - Path finding |
| 第 12 週 | Game AI - Finite State Machine |
| 第 13 週 | Game Physics - Particle system |
| 第 14 週 | Game Effect (FX) |
| 第 16 週 | Network Gaming |
| 第 17 週 | Introduction to MMOG |
| 第 18 週 | Non-3D parts |
沒有. ※請修課同學尊重智慧財產權!勿隨意過度影印教科書或使用未經授權之著作權與電腦軟體等。
- 地點
- Office: EC 527
- 聯絡方式
- Email: cswingo@cs.nctu.edu.tw Tel. : #56626