工程設計
Engineering Design
| 節 | 週四 |
|---|---|
5 13:20–14:10 | 工程設計 EE116 3 節連堂 |
6 14:20–15:10 | |
7 15:30–16:20 |
* 根據陽明交大上課時間表所列
工程的定義為運用科學知識與思維,以解決現有問題和設計新事物,而美學、管理、與創意則是執行關鍵。此跨領域課程將引導如何激發創意思考、將所學活用於生活與未來挑戰性議題。 To engineer is to design or build something based on scientific principles, while aesthetics, management, and creativeness are what makes a good design execution. This interdisciplinary course will guide participants to engage in creative thinking and solve problems using the knowledge acquired at school. Learn to design your own engineering project via group brainstorming and interactive activities, then execute it in a step by step fashion. Students will be graded based on their course participation and the result of the final project.
基礎物理、數學、等科學知識。 Fundamental knowledge in physics, mathematics, and science .
每週將練習以創意和科學解決生活與趣味議題 亦會邀請業界講者分享經驗 期末評分為自選議題的分組大型報告 Weekly tasks for creative thinking and problem solving. Semi-weekly talks given by industry managers & engineers Final group project of any topics
課程參與&隨堂作業 Course participation 50% 期末作品&報告 Final project 50%
| 週次 | 主題 |
|---|---|
| 第 1 週 | Introduction |
| 第 2 週 | Designing Projects & Needs Identification |
| 第 3 週 | Lunar Festival (no class) |
| 第 4 週 | Design Concepts and Embodiment |
| 第 5 週 | Brainstorming |
| 第 6 週 | Brainwriting & Braindrawing |
| 第 7 週 | Halloween Party/Project Proposal Stage 1 |
| 第 8 週 | Reasoning From First Principles |
| 第 9 週 | Decision Making |
| 第 10 週 | Presentation Aesthetics |
| 第 11 週 | Project Proposal Stage 2 |
| 第 12 週 | From Science Fiction to Reality |
| 第 13 週 | Creative Problem Solving |
| 第 14 週 | Creative Problem Solving |
| 第 15 週 | Xmas Party/Project Presentation |
| 第 16 週 | Project Presentation |
| 第 17 週 | Project Presentation |
Brainstorming and Beyond: A User-Centered Design Method (Chauncey Wilson; 2013 Elsevier Inc.) Engineering Design, Planning, and Management (Hugh Jack; 2013 Elsevier Inc.)
- 地點
- 電資大樓601
- 時間
- Monday - Thursday 2pm - 4pm
- 聯絡方式
- king@nctu.edu.tw