校際選修

115-1 選課時程

進行中

  • 初選第一階段 6/15/2026
  • 初選第二階段 6/22/2026
  • 校際選修 8/24/2026
  • 初選第三階段 8/31/2026
  • 開學後加退選 9/7/2026
  • 逾期加退選 9/21/2026
選課資源

3D遊戲程式(英文授課)

3D Game Programming

學期
110-1
學分
3 學分
當期課號
5284
永久課號
ILE5043
開課單位
多媒體工程研究所
授課教師
黃世強
校區
光復
類別
選修
上課時間表
週一
週四
2
09:00–09:50
3D遊戲程式(英文授課)
ED202
5
13:20–14:10
3D遊戲程式(英文授課)
ED202
2 節連堂
6
14:20–15:10

* 根據陽明交大上課時間表所列

概述

課程內容兼具理論、技術、實務、與實習。課程內容涵蓋設計、製作一個3D遊戲所需的程式設計。除了理論與技術之學習之外,學生需完成一個term project,在一個3D遊戲引擎核心之上加上自己的程式模組,以設計一個3D遊戲。 The main skills to be learned: 1) programming, 2) source code reading and comprehension, 3) report writing, 4) team working, and presentation.

先修科目

1. C++ Programming Language 2. Computer Graphics 3. Some knowledge of graphics engines, such as OpenGL or Direct3D 4. Programming experience on .NET platform

教學方式

Course homepage: http://www.cs.nctu.edu.tw/~cswingo/teaching/3DGamePro/ There will be quizzes for testing the capbility of students on certain topics. Moreover, the teacher will show many program demos to students and the students can download the source code for their own project programming. Useful books: 1. Erich Gamma ... [et al.]. Design patterns : elements of reusable object-oriented software. Publisher Reading, Mass. : Addison-Wesley, c1995. 2. Tomas Moller (Author), Eric Haines (Author), Tomas Akenine-Moller (Author). Real-Time Rendering (2nd Edition). Natick, Mass. : A K Peters, c2002. 3. Game Programming Gems (1-6) 4. Finney, Kenneth C. 3D game programming all in one. Publisher Boston, Mass. : Thomson Course Technology, 2007. 5. David H. Eberly. 3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics (The Morgan Kaufmann Series in Interactive 3D Technology). Useful sites: http://www.ogre3d.org http://www.gamedev.net http://en.wikipedia.org/wiki/Design_Patterns

評分方式

Programming assignments: There are programming assignments and a final project. In the project, students have to design and implement a 3D game. Grading scheme: Assignments (35%) Programming Quizzes (15%) Final project (50%); Project Program + Demo + Presentation. Can use Unity, Ogre3D, or Unreal to implement the project program.

週次計畫
週次主題
第 1 週Introduction to Game Development
第 2 週Game System Analysis
第 3 週The Main Game Loop
第 4 週3D Game Engine Training (1)
第 5 週3D Game Engine Training (2)
第 6 週Game Mathematics
第 7 週Geometry for Games
第 8 週Scene Management
第 9 週Advanced Scene Management – Quadtree and Octree
第 10 週Terrain
第 11 週Game AI - Path finding
第 12 週Game AI - Finite State Machine
第 13 週Game Physics - Particle system
第 14 週Game Effect (FX)
第 16 週Network Gaming
第 17 週Introduction to MMOG
第 18 週Non-3D parts
教科書

No textbook. ※請修課同學尊重智慧財產權!勿隨意過度影印教科書或使用未經授權之著作權與電腦軟體等。

Office Hours
地點
Office: EC 527
時間
Monday: 09:00 - 10:00
聯絡方式
Email: cswingo@cs.nctu.edu.tw Tel. : #56626