使用者經驗及界面設計
User Experience and Interface Design
| 節 | 週二 |
|---|---|
3 10:10–11:00 | 使用者經驗及界面設計 YR103 2 節連堂 |
4 11:10–12:00 |
* 根據陽明交大上課時間表所列
A quality User Interface (UI) can help users to get better User Experience (UX) to anticipate, understand and use the applications developed by designers. It is composed of interaction design, visual design and information architecture. This course will focus on the learning and training of first two components which the ICT students usually fail to master well. The interaction design emphasizes on how we well program input controls, such as buttons and dropdown lists, navigational controls, such as tags and icons, and informational controls, notifications and messages boxes into a successful engagement mechanism so users could satisfactorily easily understand, communicate and interact with our applications to usefully accomplish their goals. The visual design focuses on the aesthetics of the applications with images, colors, fonts and shapes. This course will help students to master key related elements on these two designs heavily relied on reading and criticizing inspirational examples and designing a pseudo project on his/her own with app development tools.
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Polun 邀请您参加腾讯会议 会议主题:使用者介面與人機設計 会议时间:2021/09/14-2022/01/11 10:00-12:00(GMT+08:00) 中国标准时间 - 台北, 每周 (周二) 点击链接入会,或添加至会议列表: https://meeting.tencent.com/dm/ocbZHPLYss4A?rs=25 会议 ID:992 1371 3499 会议密码:4949 手机一键拨号入会 +8675536550000,,99213713499# (中国大陆) +85230018898,,,2,99213713499# (中国香港) 根据您的位置拨号 +8675536550000 (中国大陆) +85230018898 (中国香港) 复制该信息,打开手机腾讯会议即可参与
Check Syllabus
| 週次 | 主題 |
|---|---|
| 第 1 週 | What is User Experience and Interface Design? |
| 第 2 週 | Interface Design Principles and What are User Interface Design Fundamentals? (I) |
| 第 3 週 | Interface Design Principles and What are User Interface Design Fundamentals? (II) |
| 第 4 週 | What Are Controls and Their Behaviors? What Users Expect? Homework I: Good and Bad Case Studies on Controls (20)(I) |
| 第 5 週 | What Are Controls and Their Behaviors? What Users Expect? Homework I: Good and Bad Case Studies on Controls (20)(II) |
| 第 6 週 | Best Practices for Designing Interactions Homework II: Good and Bad Cases Studies on Interactions (20) |
| 第 7 週 | What People Perceives from What They See? |
| 第 8 週 | What People Perceives from What They See? (II) |
| 第 9 週 | Term Project Proposal: What You Want to Design |
| 第 10 週 | Principles for Creating a Visual Design Homework III: Good and Bad Cases on Visual Design (20)(I) |
| 第 11 週 | Principles for Creating a Visual Design Homework III: Good and Bad Cases on Visual Design (20)(II) |
| 第 12 週 | Term Project: Your Plan and Drafts |
| 第 13 週 | Term Project: the Mockup and Coding |
| 第 14 週 | Term Project: the Mockup |
| 第 15 週 | Term Project: Evaluation |
| 第 16 週 | Term Project: Modification |
| 第 17 週 | Final: Project Presentation (40) |
| 第 18 週 | Final: Project Presentation (40)(II) |
www.usability.gov (UX) will be used as the basic reference for this course Cases in www.hongkiat.com/blog/mobile-app-ui/ (UI) will be used for inspiration and discussion Android Development tools, such as Basic4Android, will be used to design the cases in home work. Mobile programming skills are required but will be taught in this course.
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