校際選修

115-1 選課時程

進行中

  • 初選第一階段 6/15/2026
  • 初選第二階段 6/22/2026
  • 校際選修 8/24/2026
  • 初選第三階段 8/31/2026
  • 開學後加退選 9/7/2026
  • 逾期加退選 9/21/2026
選課資源

雛型設計與製作

Prototype Design and Development

學期
111-1
學分
3 學分
當期課號
534309
永久課號
HSCS30036
開課單位
傳播研究所
授課教師
李峻德
校區
光復
類別
選修
上課時間表
週四
5
13:20–14:10
雛型設計與製作
HC102
3 節連堂
6
14:20–15:10
7
15:30–16:20

* 根據陽明交大上課時間表所列

概述

This course is an introduction to the fundamental components of human-centered design. Students learn the basic tenets and methods of user-centered design, including usability and evaluation methods, and prototyping. This course is project-based. In this semester, three invited UX designers from industries (AJA, ADVANTECH, and TRANSSION) will act as mentors to coach student teams and provide guidance commonly practiced in industries. Student teams are encouraged to apply various prototyping and evaluation techniques to inquiry insights and to evolve design ideas accordingly. For the final project, each student team will construct a 360 panorama prototype to vision how the new design concepts or functionalities might change the user scenarios and the service process.

先修科目

計劃修習本課程同學將需要有一定相關先修課程(如下)或設計背景知識與能力,對HCI 或UX 具備高度熱衷動機,與小組合作完成本學期課程要求。 Introduction to Human-Computer Interaction User Experience Design

教學方式

依照產業目前三類主要設計團隊類型 : 設計顧問 (Design Consultant)、組織內部設計部門 (In house Design team)、與 OEM 代工,本學期課程將邀請來自 大宇科技 (AJA), 研華科技 (ADVADTECH), 與傳音控股 (TRANSSION) 的三位使用者經驗設計師,擔任課程合作業師,以遠距方式輔導各小組進行設計研究、評估 、與雛型實務,讓修課同學得以了解不同設計團隊類型所運用的雛型設計與評估流程。 本課程每周3小時上課時間,將分為以下兩部分進行: As a general rule, each of our 3 hrs class session will be divided as follows: 2小時課程內容講解與討論。由授課教師進行每周內容進度 (Lecture and Discussion : 2 hrs.) 1小時小組工作討論 由各組業師帶領同學依照該組約定時間 進行研究設計專題指導 (Weekly team meeting and report to the team mentor : 1 hr.)

評分方式

1. 課程參與 Course Attendance (30%) (1) 每周指定閱讀與心得 Weekly Reading Annotations (10%) - Each student needs to pick at least two week readings and make Weekly Reading Annotations. The amount of one Weekly Reading Annotation should be 1 ~ 2 pages. Weekly Reading Annotation must be thoughtful and should indicate that you have engaged critically with the material. Related examples or cases to explain your understanding regarding the picked readings. (2) 小組與業師專題會議 Weekly meeting (online) with the team mentor (20%) - 1 hr. progress review and discussion with your team mentor. In each weekly meeting, the team mentor will suggest tasks or things to do before the next meeting. It is therefore important to participate in the weekly meeting with your mentor to get your assigned work. 2. 設計專題 Design Projects (Maximal 4 teammates a team)(70%) The three team projects will be announced in the first week of this class. Students will have the opportunity to realize and QA the project contents before making a choice of attending projects. (1) Mid term project : Usability study & Evaluation (35%) (2) Final project : Prototyping & Visualization of the Future Service Scenario (35%)

週次計畫
週次主題
第 1 週Introduction
第 2 週Aesthetic and Usability
第 3 週Sketch, Wires, and Prototypes
第 4 週Scenario-based Usability Engineering
第 5 週Analyzing Requirements
第 6 週Activity Design
第 7 週Information Design
第 8 週Interaction Design
第 9 週Usability Evaluation
第 10 週Mid-term Project Report and Presentation
第 11 週Point-of-View & How-Might-We
第 12 週Coolhunting for Ideation
第 13 週Innovation Matrix & Service Blueprints
第 14 週Prototyping (I)
第 15 週Prototyping (II)
第 16 週Project Team Meeting
第 17 週Project Team Meeting
第 18 週Final Project Report and Presentation
教科書

1. Rosson, M. B., & Carroll, J. M. (2002). Usability Engineering - Scenario-based Development of Human-Computer Interaction. Publisher: Morgan Kaufmann. 2. 趙慧芬、林潔盈、吳莉君 (譯)(民101年) 。設計的方法:100個分析難題,跟成功商品取經,讓設計更棒、更好的有效方法,原點出版社。

Office Hours
地點
人文社會二館 222 研究室
時間
以郵件進行時間預約 (By appointment)
聯絡方式
Email : jiulee@nycu.edu.tw