校際選修

115-1 選課時程

進行中

  • 初選第一階段 6/15/2026
  • 初選第二階段 6/22/2026
  • 校際選修 8/24/2026
  • 初選第三階段 8/31/2026
  • 開學後加退選 9/7/2026
  • 逾期加退選 9/21/2026
選課資源

推測設計、科技與社會

Speculative Design, Technology and Society

學期
113-1
學分
3 學分
當期課號
310117
永久課號
HKCT20034
開課單位
傳播與科技學系
授課教師
陳盈羽
校區
六家
類別
選修
上課時間表
週五
5
13:20–14:10
推測設計、科技與社會
HK122
3 節連堂
6
14:20–15:10
7
15:30–16:20

* 根據陽明交大上課時間表所列

概述

Course Description Defined by Bruce Sterling as “the deliberate use of diegetic prototypes to suspend disbelief about change,” speculative design has become a powerful tool for exploring aspects of contemporary social, cultural, political and ethical life. Through techniques borrowed from literature and cinema, through practices of estrangement and defamiliarization, and through a set of carefully chosen design methods, participants in this class will learn how to use design fiction to create new directions for the future. This course focuses on the history and theory of speculative design with special attention to its relationship to critical making. The course includes case studies profiling the work of some of the most provocative theorists and creators of design fiction, as well as hands-on lab time devoted to developing skills in creating physical prototypes and shaping effective design fiction videos. This course explores the intersection of design, technology, and society through a speculative lens. It is designed for students who may not have a background in design. Through a lens from Human- Computer Interaction (HCI) , user experience and critical design, this course will combine hands-on projects, HCI readings and discussion for students to develop their ability to think critically about technology and its impact on society, and create speculative design videos, storyboards, and design fictions. The course will also cover research through design and provide insights and exercise from HCI perspective Learning Objectives Speculative Design integrates theory and practice; students should be prepared to read and discuss actively in class, and to develop skills necessary for completing the assignments. Specifically, students will engage in collaboration, video capture, video editing, user interface design, or object design. to help participants identify, understand and use specific speculative design methodologies to query forms of provocation and speculation and their relationship to contemporary social, cultural, political, and ethical life to develop skills across diverse media in critical making and design fiction Demonstrate an understanding of speculative design and its relevance to technology and society. Analyze and critically evaluate the social and ethical implications of emerging technologies. Apply HCI methodologies to imagine and prototype speculative design concepts. Conduct research through design to explore speculative design ideas. Integrate human-computer interaction knowledge into speculative design projects. Create engaging and visually compelling speculative design videos, storyboards, or design fiction. Articulate and communicate their design concepts effectively, both orally and in written form. Collaborate effectively in interdisciplinary teams to develop speculative design projects. Reflect on the implications of speculative design and technology in relation to UX Course Objectives: By the end of the course, students will be able to: Demonstrate an understanding of speculative design and its relevance to technology and society. Analyze and critically evaluate the social and ethical implications of emerging technologies. Apply HCI methodologies to imagine and prototype speculative design concepts. Conduct research through design to explore speculative design ideas. Integrate human-computer interaction knowledge into speculative design projects. Create engaging and visually compelling speculative design videos, storyboards, or design fictions. Articulate and communicate their design concepts effectively, both orally and in written form. Collaborate effectively in interdisciplinary teams to develop speculative design projects. Reflect on the implications of speculative design and technology in relation to UX.

先修科目

It may be helpful that you have taken courses such as User Experience Design/Research, Human-Computer Interaction, Interaction Design, Science and Technology classes, or other design-related courses. But you will enjoy this class no matter what! All disciplinaries are welcomed and encouraged!

週次計畫
週次主題
第 1 週Week 1: Introduction to Speculative DesignCourse overview and expectationsDefining speculative design and its role in societyHistorical context and key pioneers in speculative designIntroduction to design thinking methodologies
第 2 週Week 2: Technology and SocietyImpact of technology on society and cultureSocial, ethical, and political implications of emerging technologiesCritical analysis of technology through readings and discussions
第 3 週Week 3: Human-Computer Interaction (HCI) and Speculative DesignIntroduction to HCI principles in designUser-centered design approaches in speculative designIntegrating HCI knowledge into speculative design projects
第 4 週Week 4: Research through DesignIntroduction to research through design methodologyEthnographic research techniques in speculative designApplying research findings to inform speculative design projects
第 5 週Week 5: Design Fiction and NarrativeUnderstanding design fiction as a speculative design approachExploring narrative techniques in designAnalyzing and discussing examples of design fictions
第 6 週Week 7: Prototyping and IterationPrinciples of prototyping in designTools and techniques for rapid prototypingApplying prototyping methodologies to speculative design
第 7 週
第 8 週Mideterm Presentation
第 9 週Guest lecture
第 10 週
第 11 週
第 12 週
第 13 週
第 14 週
第 15 週
第 16 週Final Demonstration
教科書

Dunne, A., & Raby, F. (2013). Speculative Everything: Design, Fiction, and Social Dreaming. The MIT Press. 中文:推測設計:設計、想像與社會夢想. 作者: 安東尼.鄧恩, 菲歐娜.拉比, 譯者: 洪世民, 出版社:digital medicine tshut-pán-siā Tharp, Bruce M., and Stephanie M. Tharp. Discursive design: critical, speculative, and alternative things. MIT press, 2022 中文:論述設計: 批判、推測及另類事物; 作者:布魯斯.薩普/ 史蒂芬妮.薩普; 譯者:池思親; 出版社:digital medicine tshut-pán-siā Additional readings/academic papers, and resources will be provided throughout the course. Design Materials: You will also need to prepare your own equipment and materials for the Design .

Office Hours
地點
HK 134
時間
By Appointment
聯絡方式
yingyuchen@nycu.edu.tw