計算機圖學概論
Introduction to Computer Graphics
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3 10:10–11:00 | 計算機圖學概論 EC015 2 節連堂 |
4 11:10–12:00 |
* 根據陽明交大上課時間表所列
This course will introduce fundamental algorithms and techniques for computer graphics, including graphics pipeline, transformations, illumination, shading and texture mapping. In general, this is a programming course that will provide you with sufficient background to write computer graphics applications.
Linear Algebra
Course Outline 1. Course overview 2. Graphics primitives (raster algorithms) 3. Transformation 4. Viewing 5. Hidden surface removal 6. Shading 7. Texture mapping 8. Curves and surfaces 9. Global illumination
(Tentative) 3 Programming Assignments (75%) 1 Final Project (25%)
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Below are reference textbooks tentatively: 1. Perter Shirley et al., “Fundamentals of Computer Graphics”, 4th Ed., A K Peters, 2015 2. A.Watt. 3D Computer Graphics, 3rd ed., Addison-Wesley, 1999 3. D. Hearn and M.P. Baker, Computer Graphics with OpenGL 3rd Ed., Prentice Hall, 2004. 4. J. D. Foley, A. van Dam, S. K. Feiner, J. F. Hughes, R. L. Phillips., Introduction to Computer Graphics, Addison-Wesley, 1993.
- 地點
- EC523
- 時間
- Tuesday 1 PM or by appointment.
- 聯絡方式
- Appointment by phone or e-mail