計算機圖學
Computer Graphics
| 節 | 週四 |
|---|---|
3 10:10–11:00 | 計算機圖學 EC115 2 節連堂 |
4 11:10–12:00 |
* 根據陽明交大上課時間表所列
This course will introduce mathematics and algorithms in computer graphics, including geometric modeling, animation, rendering, and learning based-methods. The goal of the course is to provide a strong foundation for computer graphics principles and a hands-on introduction to recent advanced topics.
C/C++, Algorithm, Linear algebra, Deep Learning
Lectures and demonstration
Homework: 40% - Programming assignment + report Midterm (20%) Final Project: 40% - Proposal (0%) - Program + Presentation + Demo (30%) - Report (10%)
| 週次 | 主題 |
|---|---|
| 第 1 週 | Introduction to Computer Graphics |
| 第 2 週 | Geometric Object Representation |
| 第 3 週 | Space Transformation |
| 第 4 週 | Lighting |
| 第 5 週 | Introduction to OpenGL |
| 第 6 週 | Rendering Pipeline |
| 第 7 週 | Introduction to GLSL |
| 第 8 週 | Midterm |
| 第 9 週 | Ray Tracing |
| 第 10 週 | Global llumination |
| 第 11 週 | Mathematics and AI for Computer Graphics |
| 第 12 週 | Learning-based Computer Graphics I |
| 第 13 週 | Learning-based Computer Graphics II |
| 第 14 週 | Computational photography |
| 第 15 週 | Character Animation |
| 第 16 週 | Project demo |
Perter Shirley et al., “Fundamentals of Computer Graphics”, 2nd Ed., A K Peters, 2005 A.Watt. 3D Computer Graphics, 3rd ed., Addison-Wesley, 1999 D. Hearn and M.P. Baker, Computer Graphics with OpenGL 3rd Ed., Prentice Hall, 2004. J. D. Foley, A. van Dam, S. K. Feiner, J. F. Hughes, R. L. Phillips., Introduction to Computer Graphics, Addison-Wesley, 1993. GPU Gems Angel and Shreiner: Interactive Computer Graphics 6E c Addison-Wesley 2012
- 地點
- EC438
- 時間
- Wednesday, 1:30 - 2:30 PM, or by appointmen
- 聯絡方式
- #54836