校際選修

115-1 選課時程

進行中

  • 初選第一階段 6/15/2026
  • 初選第二階段 6/22/2026
  • 校際選修 8/24/2026
  • 初選第三階段 8/31/2026
  • 開學後加退選 9/7/2026
  • 逾期加退選 9/21/2026
選課資源

心理學與人機互動

Psychology and human computer interaction

學期
114-2
學分
3 學分
當期課號
534302
永久課號
HSCS30002
開課單位
傳播研究所
授課教師
羅仕宇
校區
光復
類別
必修
上課時間表
週二
2
09:00–09:50
心理學與人機互動
HB204
3 節連堂
3
10:10–11:00
4
11:10–12:00

* 根據陽明交大上課時間表所列

概述

1. 藉由深入探討心理學中重要理論的內涵與發展,讓同學掌握各理論的適用情境與限制,並培養批判思考的能力。 2. 將心理學的理論應用於人機互動的議題上。 3. 能夠將心理學於人機互動上的應用發表於研究計畫書、論文之中,或是展現於改善生活

評分方式

課後作業:50%(每次上課後皆會有作業,可自選五次繳交) 課堂參與:5% 論文導讀:20% 期末成果(三到五人一組:小論文或研究計畫):25% *小論文。(若要投稿研討會,請在4/7前送倫理審查,審查費1500為組員間平攤) *研究計畫者者:計畫中必須要包括文獻探討與研究方法,其中研究方法的部分必須是要在實驗室進行的實體實驗。(6/23前繳交)

週次計畫
週次主題
第 1 週Course Introduction 課程簡介
第 2 週Perception 知覺歷程 Goldstein: Chapter 3
第 3 週Attention 注意力 Goldstein: Chapter 4 Readings: 1. Hutchins, E. (1995). How a cockpit remembers its speeds. Cognitive science, 19(3), 265-288. 2. Naendrup-Poell, L., & Onnasch, L. (2025). Predictive robot eyes enhance attentional guidance in cooperative human–robot interaction. Scientific Reports, 15(1), 32661.
第 4 週Short-term memory 短期記憶 Goldstein: Chapter 5 1. Draschkow, D., Nobre, A. C., & van Ede, F. (2022). Multiple spatial frames for immersive working memory. Nature Human Behaviour, 6(4), 536-544. 2. Haider, Z., Zummer, A., Waheed, A., & Abuzar, M. (2024). Study how AI can be used to enhance cognitive functions, such as memory or problem-solving, and the psychological effects of these enhancements. Bulletin of Business and Economics (BBE), 13(3), 256-263.
第 5 週Long-term memory 長期記憶 Goldstein: Chapters 6-7 1. Smith, S. A., & Mulligan, N. W. (2021). Immersion, presence, and episodic memory in virtual reality environments. Memory, 29(8), 983-1005. 2. Fang, C. M., Chua, P., Chan, S. W., Leong, J., Bao, A., & Maes, P. (2025, April). Leveraging AI-generated emotional self-voice to nudge people towards their ideal selves. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-20).
第 6 週Everyday memory 日常生活記憶 Goldstein: Chapters 8 1. Lo, S.-Y. (2021). Empathy reduces susceptibility to false memory. Scientific Reports, 11(1), 22903. doi: https://doi.org/10.1038/s41598-021-02281-4 2. Pataranutaporn, P., Archiwaranguprok, C., Chan, S. W. T., Loftus, E., & Maes, P. (2024). Synthetic Human Memories: AI-Edited Images And Videos Can Implant False Memories And Distort Recollection (Version 1). arXiv.
第 7 週Navigation 導航 (峻德老師) Readings: 1. Wang, H., Lan, Z., Gao, M., Yan, D., Yu, J., & Zhao, X. (2023). Impact of AR navigation display methods on pedestrian navigation performance, cognitive load and spatial knowledge acquisition. International Journal of Human–Computer Interaction, 40(1),1-21. https://doi.org/10.1080/10447318.2023.2169524 2. Park, H., Dixit, M. K., & Pariafsai, F. (2024). Towards personally relevant navigation: The differential effects of cognitive style and map orientation on spatial knowledge development. Applied Sciences, 14(10), 4012. https://doi.org/10.3390/app14104012 3.Kuo, T.-Y., Chang, Y.-J., & Chu, H.-K. (2022). Investigating four navigation aids for supporting navigator performance and independence in virtual reality. International Journal of Human–Computer Interaction. https://doi.org/10.1080/10447318.2022.2078926
第 8 週Emotion 情緒 (峻德老師) 1. Jokinen, J. P. P., & Silvennoinen, J. (2020). The appraisal theory of emotion in Human– Computer Interaction. In R. Rousi, J. Leikas, & P. Saariluoma (Eds.), Emotions in Technology Design: From Experience to Ethics (pp. 27–39). Springer. https://doi.org/10.1007/978-3-030-53483-7_3 2. Ebermann, C., Blümel, D., Brauer, B., & Weibelzahl, S. (2026). User experience and acceptance of artificial intelligence – understanding the role of user’s expectations and system performance. Behaviour & Information Technology, 1–22. https://doi.org/10.1080/0144929X.2026.2615032 3. Jokinen, J. P. P. (2015). Emotional user experience: Traits, events, and states. International Journal of Human-Computer Studies, 76, 67–77. https://doi.org/10.1016/j.ijhcs.2014.12.006.
第 9 週Decision making 決策 Wickens et al.: Chapter 9 1. Reicherts, L., Zhang, Z. T., Von Oswald, E., Liu, Y., Rogers, Y., & Hassib, M. (2025, April). AI, help me think—but for myself: Assisting people in complex decision-making by providing different kinds of cognitive support. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-19). 2. de Brito Duarte, R., Abreu, M. C., Campos, J., & Paiva, A. (2025, April). The Amplifying Effect of Explainability in AI-assisted Decision-making in Groups. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-15).
第 10 週Embodied cognition 體現認知 (峻德老師) 1. Dourish, P. (2001). Chapter 4: Being-in-the-world: Embodied interaction. In Where The Action Is: The Foundations of Embodied Interaction (pp. 99–126). MIT Press. 2. Bian, Y., Zhou, C., Gai, W., Liu, J., & Yang. C. (2023). The effect of embodied interaction designs on flow experience: Examination in VR games. Virtual Real. 27, 2 (Jun 2023), 1549–1565. https://doi.org/10.1007/s10055-023-00758-3
第 11 週Selection of action 動作選擇 Wickens et al.: Chapter 10 1. Grynszpan, O., Sahaï, A., Hamidi, N., Pacherie, E., Berberian, B., Roche, L., & Saint-Bauzel, L. (2019). The sense of agency in human-human vs human-robot joint action. Consciousness and cognition, 75, 102820. 2. Roy, S., & Edan, Y. (2020). Investigating joint-action in short-cycle repetitive handover tasks: The role of giver versus receiver and its implications for human-robot collaborative system design. International Journal of Social Robotics, 12(5), 973-988.
第 12 週Self representation 自我表徵 1. Lo, S. -Y., Hsu, L.-J. (2026). Embodying an avatar with a dissimilar appearance enhances insight problem solving. Scientific Reports 16, 1523. doi: https://doi.org/10.1038/s41598-025-31146-3 2. Cummings, J. J., Ingber, A. S., & Jia, Y. D. (2025, April). Self-Disclosure in Social Virtual Reality: The Influence of Information Management Dynamics, Social Presence, and Privacy Concerns. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-16).
第 13 週Human perception and attitudes towards AI 人們對於人工智慧之知覺與態度 1. Kollerup, N. K., Bahodi, M. T., Cox, S. R., & Van Berkel, N. (2025, April). Enhancing Self-Efficacy in Health Self-Examination through Conversational Agent's Encouragement. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-18). 2. Jeong, D., Shin, S., & Jeong, J. (2025, April). Conversation Progress Guide: UI system for enhancing self-efficacy in conversational AI. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-11).
第 14 週(富淞老師) Emotional interaction 情緒互動 Readings: 1. Miao, R., Yang, P., Li, S., Kong, K., & Wang, X. (2026). From facial expressions to academic performance: Affective computing reveals the serial mediating roles of emotional valence and self-regulated learning. Computers in Human Behavior, 177, 108902. 2. Imaizumi, T., Takahashi, K., & Ueda, K. (2024). Influence of appearance and motion interaction on emotional state attribution to objects: The example of hugging shimeji mushrooms. Computers in Human Behavior, 161, 108383.
第 15 週(富淞老師) Immersion principle 沈浸感 Readings: 1. Levstek, M., Papworth, S., Woods, A., Archer, L., Arshad, I., Dodds, K., Holdstock, J. S., Bennett, J., & Dalton, P. (2024). Immersive storytelling for pro-environmental behaviour change: The Green Planet augmented reality experience. Computers in Human Behavior, 161, 108379. 2. van der Waal, N. E., Janssen, L., Otte, M., Antheunis, M., & van der Laan, L. N. (2024). Shaping health behaviors beyond reality: A full body illusion to experience the consequences of unhealthy snacking. Computers in Human Behavior, 160, 108376.
第 16 週Perceived Agency 1. Oudah, M., Makovi, K., Gray, K., Battu, B., & Rahwan, T. (2024). Perception of experience influences altruism and perception of agency influences trust in human–machine interactions. Scientific Reports, 14(1), 12410. 2. Frazier-Young, C., McCurry, M., Zish, K., & Trafton, G. (2022). Perceived agency changes performance and moral trust in robots. In Proceedings of the Annual Meeting of the Cognitive Science Society (Vol. 44, No. 44).
教科書

Wickens, C. D., Helton, W. S., Hollands, J. G., & Banbury, S. (2021). Engineering psychology and human performance. Routledge. Goldstein, E. B. (2019). Cognitive psychology: Connecting mind, research and everyday experience. Cengage.

Office Hours
地點
HB314
聯絡方式
shihyulo@nycu.edu.tw