心理學與人機互動
Psychology and human computer interaction
學期
114-2
學分
3
學分
當期課號
534302
永久課號
HSCS30002
開課單位
傳播研究所
授課教師
羅仕宇
校區
光復
類別
必修
上課時間表
| 節 | 週二 |
|---|---|
2 09:00–09:50 | 心理學與人機互動 HB204 3 節連堂 |
3 10:10–11:00 | |
4 11:10–12:00 |
* 根據陽明交大上課時間表所列
概述
1. 藉由深入探討心理學中重要理論的內涵與發展,讓同學掌握各理論的適用情境與限制,並培養批判思考的能力。 2. 將心理學的理論應用於人機互動的議題上。 3. 能夠將心理學於人機互動上的應用發表於研究計畫書、論文之中,或是展現於改善生活
評分方式
課後作業:50%(每次上課後皆會有作業,可自選五次繳交) 課堂參與:5% 論文導讀:20% 期末成果(三到五人一組:小論文或研究計畫):25% *小論文。(若要投稿研討會,請在4/7前送倫理審查,審查費1500為組員間平攤) *研究計畫者者:計畫中必須要包括文獻探討與研究方法,其中研究方法的部分必須是要在實驗室進行的實體實驗。(6/23前繳交)
週次計畫
| 週次 | 主題 |
|---|---|
| 第 1 週 | Course Introduction 課程簡介 |
| 第 2 週 | Perception 知覺歷程 Goldstein: Chapter 3 |
| 第 3 週 | Attention 注意力 Goldstein: Chapter 4 Readings: 1. Hutchins, E. (1995). How a cockpit remembers its speeds. Cognitive science, 19(3), 265-288. 2. Naendrup-Poell, L., & Onnasch, L. (2025). Predictive robot eyes enhance attentional guidance in cooperative human–robot interaction. Scientific Reports, 15(1), 32661. |
| 第 4 週 | Short-term memory 短期記憶 Goldstein: Chapter 5 1. Draschkow, D., Nobre, A. C., & van Ede, F. (2022). Multiple spatial frames for immersive working memory. Nature Human Behaviour, 6(4), 536-544. 2. Haider, Z., Zummer, A., Waheed, A., & Abuzar, M. (2024). Study how AI can be used to enhance cognitive functions, such as memory or problem-solving, and the psychological effects of these enhancements. Bulletin of Business and Economics (BBE), 13(3), 256-263. |
| 第 5 週 | Long-term memory 長期記憶 Goldstein: Chapters 6-7 1. Smith, S. A., & Mulligan, N. W. (2021). Immersion, presence, and episodic memory in virtual reality environments. Memory, 29(8), 983-1005. 2. Fang, C. M., Chua, P., Chan, S. W., Leong, J., Bao, A., & Maes, P. (2025, April). Leveraging AI-generated emotional self-voice to nudge people towards their ideal selves. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-20). |
| 第 6 週 | Everyday memory 日常生活記憶 Goldstein: Chapters 8 1. Lo, S.-Y. (2021). Empathy reduces susceptibility to false memory. Scientific Reports, 11(1), 22903. doi: https://doi.org/10.1038/s41598-021-02281-4 2. Pataranutaporn, P., Archiwaranguprok, C., Chan, S. W. T., Loftus, E., & Maes, P. (2024). Synthetic Human Memories: AI-Edited Images And Videos Can Implant False Memories And Distort Recollection (Version 1). arXiv. |
| 第 7 週 | Navigation 導航 (峻德老師) Readings: 1. Wang, H., Lan, Z., Gao, M., Yan, D., Yu, J., & Zhao, X. (2023). Impact of AR navigation display methods on pedestrian navigation performance, cognitive load and spatial knowledge acquisition. International Journal of Human–Computer Interaction, 40(1),1-21. https://doi.org/10.1080/10447318.2023.2169524 2. Park, H., Dixit, M. K., & Pariafsai, F. (2024). Towards personally relevant navigation: The differential effects of cognitive style and map orientation on spatial knowledge development. Applied Sciences, 14(10), 4012. https://doi.org/10.3390/app14104012 3.Kuo, T.-Y., Chang, Y.-J., & Chu, H.-K. (2022). Investigating four navigation aids for supporting navigator performance and independence in virtual reality. International Journal of Human–Computer Interaction. https://doi.org/10.1080/10447318.2022.2078926 |
| 第 8 週 | Emotion 情緒 (峻德老師) 1. Jokinen, J. P. P., & Silvennoinen, J. (2020). The appraisal theory of emotion in Human– Computer Interaction. In R. Rousi, J. Leikas, & P. Saariluoma (Eds.), Emotions in Technology Design: From Experience to Ethics (pp. 27–39). Springer. https://doi.org/10.1007/978-3-030-53483-7_3 2. Ebermann, C., Blümel, D., Brauer, B., & Weibelzahl, S. (2026). User experience and acceptance of artificial intelligence – understanding the role of user’s expectations and system performance. Behaviour & Information Technology, 1–22. https://doi.org/10.1080/0144929X.2026.2615032 3. Jokinen, J. P. P. (2015). Emotional user experience: Traits, events, and states. International Journal of Human-Computer Studies, 76, 67–77. https://doi.org/10.1016/j.ijhcs.2014.12.006. |
| 第 9 週 | Decision making 決策 Wickens et al.: Chapter 9 1. Reicherts, L., Zhang, Z. T., Von Oswald, E., Liu, Y., Rogers, Y., & Hassib, M. (2025, April). AI, help me think—but for myself: Assisting people in complex decision-making by providing different kinds of cognitive support. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-19). 2. de Brito Duarte, R., Abreu, M. C., Campos, J., & Paiva, A. (2025, April). The Amplifying Effect of Explainability in AI-assisted Decision-making in Groups. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-15). |
| 第 10 週 | Embodied cognition 體現認知 (峻德老師) 1. Dourish, P. (2001). Chapter 4: Being-in-the-world: Embodied interaction. In Where The Action Is: The Foundations of Embodied Interaction (pp. 99–126). MIT Press. 2. Bian, Y., Zhou, C., Gai, W., Liu, J., & Yang. C. (2023). The effect of embodied interaction designs on flow experience: Examination in VR games. Virtual Real. 27, 2 (Jun 2023), 1549–1565. https://doi.org/10.1007/s10055-023-00758-3 |
| 第 11 週 | Selection of action 動作選擇 Wickens et al.: Chapter 10 1. Grynszpan, O., Sahaï, A., Hamidi, N., Pacherie, E., Berberian, B., Roche, L., & Saint-Bauzel, L. (2019). The sense of agency in human-human vs human-robot joint action. Consciousness and cognition, 75, 102820. 2. Roy, S., & Edan, Y. (2020). Investigating joint-action in short-cycle repetitive handover tasks: The role of giver versus receiver and its implications for human-robot collaborative system design. International Journal of Social Robotics, 12(5), 973-988. |
| 第 12 週 | Self representation 自我表徵 1. Lo, S. -Y., Hsu, L.-J. (2026). Embodying an avatar with a dissimilar appearance enhances insight problem solving. Scientific Reports 16, 1523. doi: https://doi.org/10.1038/s41598-025-31146-3 2. Cummings, J. J., Ingber, A. S., & Jia, Y. D. (2025, April). Self-Disclosure in Social Virtual Reality: The Influence of Information Management Dynamics, Social Presence, and Privacy Concerns. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-16). |
| 第 13 週 | Human perception and attitudes towards AI 人們對於人工智慧之知覺與態度 1. Kollerup, N. K., Bahodi, M. T., Cox, S. R., & Van Berkel, N. (2025, April). Enhancing Self-Efficacy in Health Self-Examination through Conversational Agent's Encouragement. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-18). 2. Jeong, D., Shin, S., & Jeong, J. (2025, April). Conversation Progress Guide: UI system for enhancing self-efficacy in conversational AI. In Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems (pp. 1-11). |
| 第 14 週 | (富淞老師) Emotional interaction 情緒互動 Readings: 1. Miao, R., Yang, P., Li, S., Kong, K., & Wang, X. (2026). From facial expressions to academic performance: Affective computing reveals the serial mediating roles of emotional valence and self-regulated learning. Computers in Human Behavior, 177, 108902. 2. Imaizumi, T., Takahashi, K., & Ueda, K. (2024). Influence of appearance and motion interaction on emotional state attribution to objects: The example of hugging shimeji mushrooms. Computers in Human Behavior, 161, 108383. |
| 第 15 週 | (富淞老師) Immersion principle 沈浸感 Readings: 1. Levstek, M., Papworth, S., Woods, A., Archer, L., Arshad, I., Dodds, K., Holdstock, J. S., Bennett, J., & Dalton, P. (2024). Immersive storytelling for pro-environmental behaviour change: The Green Planet augmented reality experience. Computers in Human Behavior, 161, 108379. 2. van der Waal, N. E., Janssen, L., Otte, M., Antheunis, M., & van der Laan, L. N. (2024). Shaping health behaviors beyond reality: A full body illusion to experience the consequences of unhealthy snacking. Computers in Human Behavior, 160, 108376. |
| 第 16 週 | Perceived Agency 1. Oudah, M., Makovi, K., Gray, K., Battu, B., & Rahwan, T. (2024). Perception of experience influences altruism and perception of agency influences trust in human–machine interactions. Scientific Reports, 14(1), 12410. 2. Frazier-Young, C., McCurry, M., Zish, K., & Trafton, G. (2022). Perceived agency changes performance and moral trust in robots. In Proceedings of the Annual Meeting of the Cognitive Science Society (Vol. 44, No. 44). |
教科書
Wickens, C. D., Helton, W. S., Hollands, J. G., & Banbury, S. (2021). Engineering psychology and human performance. Routledge. Goldstein, E. B. (2019). Cognitive psychology: Connecting mind, research and everyday experience. Cengage.
Office Hours
- 地點
- HB314
- 聯絡方式
- shihyulo@nycu.edu.tw